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PC Gamer (Italian) 47
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PC Gamer IT CD 47 1-2.iso
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Engine
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explorer
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axa.cab
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danim.dll
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1997-09-17
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208 lines
xof 0302txt 0064
template Header {
<3D82AB43-62DA-11cf-AB39-0020AF71E433>
WORD major;
WORD minor;
DWORD flags;
}
template Vector {
<3D82AB5E-62DA-11cf-AB39-0020AF71E433>
FLOAT x;
FLOAT y;
FLOAT z;
}
template Coords2d {
<F6F23F44-7686-11cf-8F52-0040333594A3>
FLOAT u;
FLOAT v;
}
template Matrix4x4 {
<F6F23F45-7686-11cf-8F52-0040333594A3>
array FLOAT matrix[16];
}
template ColorRGBA {
<35FF44E0-6C7C-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
FLOAT alpha;
}
template ColorRGB {
<D3E16E81-7835-11cf-8F52-0040333594A3>
FLOAT red;
FLOAT green;
FLOAT blue;
}
template IndexedColor {
<1630B820-7842-11cf-8F52-0040333594A3>
DWORD index;
ColorRGBA indexColor;
}
template Boolean {
<4885AE61-78E8-11cf-8F52-0040333594A3>
WORD truefalse;
}
template Boolean2d {
<4885AE63-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template MaterialWrap {
<4885AE60-78E8-11cf-8F52-0040333594A3>
Boolean u;
Boolean v;
}
template TextureFilename {
<A42790E1-7810-11cf-8F52-0040333594A3>
STRING filename;
}
template Material {
<3D82AB4D-62DA-11cf-AB39-0020AF71E433>
ColorRGBA faceColor;
FLOAT power;
ColorRGB specularColor;
ColorRGB emissiveColor;
[...]
}
template MeshFace {
<3D82AB5F-62DA-11cf-AB39-0020AF71E433>
DWORD nFaceVertexIndices;
array DWORD faceVertexIndices[nFaceVertexIndices];
}
template MeshFaceWraps {
<4885AE62-78E8-11cf-8F52-0040333594A3>
DWORD nFaceWrapValues;
Boolean2d faceWrapValues;
}
template MeshTextureCoords {
<F6F23F40-7686-11cf-8F52-0040333594A3>
DWORD nTextureCoords;
array Coords2d textureCoords[nTextureCoords];
}
template MeshMaterialList {
<F6F23F42-7686-11cf-8F52-0040333594A3>
DWORD nMaterials;
DWORD nFaceIndexes;
array DWORD faceIndexes[nFaceIndexes];
[Material]
}
template MeshNormals {
<F6F23F43-7686-11cf-8F52-0040333594A3>
DWORD nNormals;
array Vector normals[nNormals];
DWORD nFaceNormals;
array MeshFace faceNormals[nFaceNormals];
}
template MeshVertexColors {
<1630B821-7842-11cf-8F52-0040333594A3>
DWORD nVertexColors;
array IndexedColor vertexColors[nVertexColors];
}
template Mesh {
<3D82AB44-62DA-11cf-AB39-0020AF71E433>
DWORD nVertices;
array Vector vertices[nVertices];
DWORD nFaces;
array MeshFace faces[nFaces];
[...]
}
Header {
1;
0;
1;
}
Mesh {
15;
0.00000;-1.00000;-1.00000;,
-0.43388;-1.00000;-0.90097;,
-0.78183;-1.00000;-0.62349;,
-0.97493;-1.00000;-0.22252;,
-0.97493;-1.00000; 0.22252;,
-0.78183;-1.00000; 0.62349;,
-0.43388;-1.00000; 0.90097;,
-0.00000;-1.00000; 1.00000;,
0.43388;-1.00000; 0.90097;,
0.78183;-1.00000; 0.62349;,
0.97493;-1.00000; 0.22252;,
0.97493;-1.00000;-0.22252;,
0.78183;-1.00000;-0.62349;,
0.43388;-1.00000;-0.90097;,
0.00000;-1.00000;-1.00000;,
1;
15;14,13,12,11,10,9,8,7,6,5,4,3,2,1,0;;
MeshMaterialList {
1;
1;
0;;
Material {
1.000000;1.000000;1.000000;1.000000;;
0.000000;
0.000000;0.000000;0.000000;;
0.000000;0.000000;0.000000;;
}
}
MeshNormals {
15;
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;,
0.00000; -1.00000; 0.00000;;
1;
15;14,13,12,11,10,9,8,7,6,5,4,3,2,1,0;;
}
MeshTextureCoords {
15;
0.5; 0.0;,
0.28306; 0.049515;,
0.109085;0.188255;,
0.012535;0.38874;,
0.012535;0.61126;,
0.109085;0.811745;,
0.28306; 0.950485;,
0.5; 1.0;,
0.71694; 0.950485;,
0.890915;0.811745;,
0.987465;0.61126;,
0.987465;0.38874;,
0.890915;0.188255;,
0.71694; 0.049515;,
0.5; 0.0;;
}
}